

Hellion is the first and currently the only host to have an unlock requirement of killing a specific enemy in a specific way.This raises his effective HP somewhat during Endless or in Multiplayer, but still leaves it at half that of most other hosts. Hellion has an additional 60% damage reduction from other hosts in addition to the standard 50% damage reduction, resulting in a total of 80% less damage taken.Allied Hellions will simply clip through each other without crashing.It is advised that you avoid using Honk until after said enemies have used their own to avoid instantaneous death.This unlocks the badge "Tragic Accident". Colliding with the car from either Fiend Rider, an enemy Hellion, or Resident Mind's second phase clone will instantly kill both Hellion and the enemy, alongside car sirens playing.This tempo is extremely useful for Hellion as it aids significantly in dodging attacks without having to always focus in on said attacks. By using Honk to drive off the end of the road found near the ending pad in Light Beneath Closed Eyes, the player can unlock the Word tempo.When these abilities are used in conjunction with the Sand tempo, you will buy more time to make enemies waste their best abilities without hurting you. Using Roll and Dive grant temporary invincibility, and Flip prevents most attacks from reaching Hellion.Increases damage of Paint(By 1 per Paintball) and Honk(By 40)

Immune to crowd control effects while airborne. įlip (E): Perform a backflip that goes high into the air. Honk (Q): Summon a car, dealing 40(+10% enemy Max HP) damage. Invincible while diving (but not while rolling). The first paintball that hits a target per use of the skill staggers that target. Paint (M1): Shoot 5 paintballs, dealing 2(+0.5% enemy Max HP) damage per Paintball. This dodge should be saved for heavier attacks or attacks with longer durations. While this dodge has a longer cooldown, it travels further than the other two and propels Hellion into the air where most attacks can't reach. Chances of anything managing to bypass this shield are extremely slim.įlip (E) is Hellion's most effective dodge, and prevents stuns and staggers while in use. While in the car, Hellion is completely immune to all damage sources that are not also inside the car. Honk (Q), which conjures a phantom car, is Hellion's primary damage source, dealing more damage than most other attacks in the game, especially when used against bosses, as it deals 40 damage +10% of the hit enemy's max health. Both this skill and Roll are unaffected by auto-aim. Roll (M2) is Hellion's primary dodging skill that covers a short distance very quickly while completely invincible, with a cooldown short enough to be used once after each usage of Paint.ĭive (SHIFT) travels further slower, granting invincibility while off the ground, and has a longer cooldown. The range of this attack is easy to overestimate, but getting too close to enemies is very risky for Hellion, so remaining at a distance is still advised. Paint (M1) is Hellion's basic attack, which fires 5 paintballs over a mid to short range. His incredibly low 20 HP is managed through his impressive mobility in addition to passive health regeneration. Both his strengths and weaknesses are strongly pronounced. Hellion is the embodiment of the glass cannon.

He carries a paintball gun which matches his body's color scheme. Hellion looks identical to Fiend Rider: A black humanoid with a grey belt and boots and orange straps of some kind wrapping diagonally around his torso, wearing an orange paintball mask and sporting a white pompadour. He can be obtained by killing a Fiend Rider with Hot Rash's Hot Kalash Skill (AK-47s) while inside his car (this requires you to stop time with a tempo in order to get inside the car). Hellion is a glass cannon style host with arguably the best mobility in the entire game, and is an echo of the enemy Fiend Rider.
